Create 3D assets that adhere to the art direction and style established for the project
projects: World of Tanks
-high and low poly modelling, UV layouts and texturing.
-photoshop and quixel texture painting.
-generating normal maps.
projects: World of Tanks
-create textures using PBR work flow for modeled material and use good UV layout distribution to maximize quality
-create photorealistic textures for environments and props
projects: World of Warplanes, World of Tanks
-functional tests of the assets;
-reporting and verifying bugs regarding tools for artists;
-writing documentation.